![]() ![]() It's interesting to note that the Mk1-2 Command Pod and Mk1 Lander Can don't have any hatches in their IVA in spite of their being marked on the outside. All but the fuselage have markings indicating they have hatches for crew transfer. ![]() I'd also like to add IVAs to crew transfer-capable parts that don't already have them: the HubMax 6-way connector, clamp-o-tron inline, docking ports, Z-4K battery bank and structural fuselage. You can't bore through all of the science equipment in the Mobile Processing Lab and still have it usable The code will be available if anyone wants to create such behaviour however. I would consider externally mounted docking ports to be clamping points rather than crew transfer ports, until they're mounted over a crew hatch. Props are readily accessible, so that should be fine. They'd have to provide some public method of being toggled or hidden. If hatches have already been created as separate meshes, what would you propose for them to work better with your mod? Any issues if the hatches are props, and not part of the IVA model.mu?Īnother question is how will this work between IVAs that are connected with docking ports (modded or stock)? would modpack docking ports need to have a void cut out in the bulkhead, or is there another method you are looking into? ![]()
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